Where is giuseppi mezzoalto in sims bustin out




















And finally during the mission, "A Very Special Reunion," the player will need to pay Frankie Fusilli simoleons in order to provide transportation for Giuseppi, Ara Fusilli, and Kayleigh Wintercrest to return to Strangetown. He still resides in Strangetown, but no links are made with Miniopolis, and his only role in the story is to sell a Super Drencher to the player to scare off Emperor Xizzle. The secret he will tell you if the player's Sim succeeds to be best friend with him is that "Giuseppi in the last game was a robot'", however it is unclear which game is mentioned.

Cookies help us deliver our services. By using our services, you agree to our use of cookies. More information OK. Namespaces Page Discussion. Views Read Edit Edit source View history. Main page Random page Recent changes Help Miraheze migration. Fanon Game guides Other languages. If he didn't sell such cool things, Giuseppi Mezzoalto would be someone to steer clear of. But what deals! The Sims Bustin' Out handheld.

Since moving here from SimValley, Giuseppi has ditched his black-market dealings. Now he's just a shady guy. The Urbz: Sims in the City handheld. Often game writing makes us complain that it was trying to be poignant, but ends up being hamfisted and pathetic. We also complain a lot about games being afraid to fully execute their own concepts, or missing out on ideas that could have been and would have been so cool if the developers had thought about it for three minutes and dared a little.

These games, instead, went there. And not just as a fluke - consistently, and in many different directions. The characters are well-written and fully fleshed out, and they are revealed bit by bit through their dialogue, their actions through the plot, and what other Sims have to say about them.

There's even dialogue that seems unimportant and just silly at first glance, which later comes back like a boomerang to become unexpectedly meaningful. The settings of these games are actually pretty realistic, for being so silly.

Wacky things happen, but the world is grounded in reality. You can clearly tell how each town featured in these games functions - you can see where is the power supply, the water supply, the food supply, the entertainment area You can read our reviews of these games on Staircase Spirit to learn about them in more detail.

These articles were written as broad reviews of each game as a whole, and you can read them even if you haven't played them, spoilers marked and all. If you aren't familiar with these games, you might want to read these reviews before continuing to read this site, since this site offers a more in-depth and in-universe look at a particular character who is our favorite.

She can't remember exactly how this happened, but it did, and she liked it. Fifteen years later, something got loose in her head, and she suddenly remembered the existence of this game, and wanted to try it again - it was a fond memory, but was it as good as she remembered? She started playing the beginning again, and yes. It was good. She recommended to Denise that we play it together.

While we were playing these games and enjoying them, Denise often asked, "Why have I never heard of these games before? They're so good". We thought about this question, and we think we figured out why. It's really hard to discuss these games, because they share their names across multiple platforms - PC, consoles, and various handhelds including the Nokia N-Gage - while all being completely different games.

In a brilliant and by brilliant we mean dim-witted maneuver by devil-spawn publisher EA, the console-based Sims games were marketed as if they were exactly like The Sims on PC, even though they weren't - the reasoning being that The Sims was popular right then, so they needed a game of The Sims on every system, to trick people into buying all of them! On top of that, the handheld versions of these console games were marketed as if they were exactly like the console games, even though they weren't.

The different handheld games were marketed as all being exactly the same as each other, even though they weren't. What a mess! To further complicate matters, in the middle of this series, EA tried to use these games to create a breakaway series, The Urbz , which are totally not Sims, but they are Sims because we want you to buy it, but they are Sims in the City, so they are Urbz, and They hired comic artists for promotional materials referred to as "comix" , and they planned a whole line of toys, and they even worked with The Black Eyed Peas for the music and made will.

Needless to say, that didn't quite happen, even though the games themselves were just fine. Ironically, this marketing ploy of confusing naming, together with the unreasonably high expectations EA had for these games, may have been the reason why they didn't sell too well and were eventually cancelled in spite of their quality. Nobody knew that these games were good games that stood on their own and weren't poor ports of better games, so some potential audience must have been lost due to this confusion.

After all, if you saw these games in the store without knowing what they were, you'd probably think something like, "Why would I want The Sims on the GBA when I could have it on the PC? That can't possibly be as good. Plus, EA pissed money away trying to create a sensation around them, which never works. If they had simply released a game without too much fanfare, they probably wouldn't have lost so much money on the venture.

Besides, if EA wanted these games to be popular, how would the people who even played these games and enjoyed them even manage to recommend them to a friend? In fact, they might not even know they were completely different games, since these were still the early days of the Internet, and it was still hard to look this up in the year of our Lord



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